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1. Why do Empire kill missions come up so frequently? - in EVE General Discussion [original thread]
This is only based on personal observation, but the pool from wich every agent assignes missions isn't "All lv X" but rather "Lv x [Faction] [Type of Agent]" ie. lv1 Gallente security; and as such much more limited than it could be. Second, the m...
- by Neevor Airuta - at 2015.01.22 21:35:14
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2. Summit imput - in Wormholes [original thread]
Some things for CCP to be reminded of: #1: mission structure needs revamp badly and for a long time - all mission content is fully mapped, and as such offers little to no risk, NPC standings should influence wich missions are available from given...
- by Neevor Airuta - at 2015.01.15 20:05:02
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3. We want your corp little things! - in EVE General Discussion [original thread]
Role managment obviously needs a revamp. As of lesser ones I'd like to see two: - being able to select standing displayed in local / fleet instead of corp + allince automaticly overriding lower levels - renting corp infrastructure to people from...
- by Neevor Airuta - at 2014.12.16 17:55:24
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4. Clothing workshop. - in EVE General Discussion [original thread]
Assumin the art team would be intrested in adding to character customisation I'd like to offer some twist on already posted ideas: - variable lenght hair - during creation / resculpt you'd pick hair color, lenght (in form of nice segmented slid...
- by Neevor Airuta - at 2014.12.14 17:07:41
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5. Announcement:Rhea Feedback - in EVE Information Portal [original thread]
So to reitarete what has been and probably will be said again, some first impressions... First the sweet: new map - awesome, better 3D modeling, nice constellation division and grouping, also more visually appealing. UI colors and icons - bet...
- by Neevor Airuta - at 2014.12.09 18:25:15
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6. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
So to recap: First you give maruders PG revamp so they can fit long range turrets easier Then you give them bonus to MJD so they can escape to sniping range easier Then you give them module that boosts range directly. And then you swap tank bo...
- by Neevor Airuta - at 2013.09.12 18:54:00
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7. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Neevor Airuta, 04, 42, 19, 39, 14, 47, 66, 53, 68, 43, 08, 57, 73, 85, 16, 36, 29, 33, 34, 67, 72, 80, 84, 87, 88, 90, 92, 95, 98, 99
- by Neevor Airuta - at 2013.08.01 19:04:00
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8. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Add "Mark all nearby wrecks as viewed" command, working similar to "Abandon all... " Tags: UI
- by Neevor Airuta - at 2013.07.21 19:20:00
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9. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Add visual path in space or tactical overlay showing how the "orbit" command path will look, allow adjustment from there. Tags: UI, controls
- by Neevor Airuta - at 2013.07.21 15:36:00
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10. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Differentiate between corp set and personal set standings in overwiev. Tags: UI, overwiev Note: Right now higher level (corp, allince) standing setting displayed in overwiev completely override personal one, make them displayed separ...
- by Neevor Airuta - at 2013.07.19 19:41:00
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11. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Add "distress signal" mission in space. Tags: missions, pve Note: make random rescue missions spawn in system, it can appear as expeditions, player is informed by a small popup info, similar to that of escalation; objective may be ei...
- by Neevor Airuta - at 2013.07.19 19:29:00
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12. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Add "patrol" mission type to security agents. Tags: mission, pve, agents Note: allow security agents to offer player a patrol route along various unconnected pockets across system. Completion yields a small reward, hostile NPC's may ...
- by Neevor Airuta - at 2013.07.19 19:21:00
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13. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Add "release passengers" options to "livestock" item category. Tags: items, immersion Note: on human "livestock" items there should be an option to release person(s) in cargo out to their own life; especially on slaves / freed slaves...
- by Neevor Airuta - at 2013.07.19 19:16:00
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14. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Add "mission memory" to mission agents. Tags: missions, agents, pve, standing Note: right now agents offer missions from a small pool at complete random, make them modifiy RNG as their relation with player progresses, allow them to r...
- by Neevor Airuta - at 2013.07.19 19:11:00
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15. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Add hacking minigame training mode as a feature in Captain's quaters. Tags: captain's quaters, hacking
- by Neevor Airuta - at 2013.07.19 19:01:00
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16. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: If object (station, planet, system, constellation, etc) is mentioned in the official lore, add a quote from that lore into object's description. Or even link to proper story / article. Tags: immersion, lore
- by Neevor Airuta - at 2013.07.19 18:59:00
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17. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Make celestial bodies orbit each other in real time. Tags: immersion, player experience Note. Right now all celestial bodies are static objects with fixed positions to each other. Make them actually orbit each other with fixed, varie...
- by Neevor Airuta - at 2013.07.19 18:56:00
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18. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Make "below the market average" popup warning optional. Tags: UI, market Note: When you're selling 100+ low cost items and a third or more of them triggers the warning selling process can almost double.
- by Neevor Airuta - at 2013.07.19 09:46:00
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19. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Create "Bulk sale" option for selling large variety of items an market. Tags: UI, market Note: Right now if you want to sell small amounts of varied items you have to painstakingly right-click - sell - confirm every single one separa...
- by Neevor Airuta - at 2013.07.19 09:44:00
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20. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Make empty hulls in space salvageable under the same rules as wrecks. Tags: salvaging
- by Neevor Airuta - at 2013.07.19 09:38:00
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